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With the weapons now gone, it draws a lot more attention to the basic map design. In a weaponized combat racer, it's better to have more flat and less complex tracks for the weapons to be usable. I couldn’t understand this at first, but then it hit me: these maps were originally designed with the vehicular combat in mind. All the tracks are very flat and way more simple than other arcade racers. Lackluster Track Design While Hotshot Racing’s tracks look amazing, their design is very lacking. Thankfully, it seems like we will be getting additional free updates to add more content, with the newest Big Boss update adding in a new tournament, a new gamemode and four new tracks. Due to this, the game had an anemic launch with only four tournaments and four gamemodes. This left the game with a lot less content than it was originally supposed to have. A lot of the original game modes were scrapped, mostly likely due to their reliance on the weapons to make them function properly. Lack of Content One common complaint I saw was the amount of content at launch. It has multiple problems stemming from the physics, AI and boost system that hold it back. A lot of the original game modes were scrapped, mostly likely due to their reliance on the weapons to make them function Hotshot Racing has the potential to be a really great arcade racer, but it just falls short. One common complaint I saw was the amount of content at launch. Hotshot Racing has the potential to be a really great arcade racer, but it just falls short.
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