

At lower levels, the threshold is lower than the normal value, but still high enough that it rarely matters. Unlike most other massive damage thresholds, the HD-based variant scales up with a character as he gains levels. For instance, a feat called Improved Damage Threshold that increased a character’s damage threshold by 3 would allow a low-Constitution character to increase his massive damage threshold quickly and easily. You may want to allow characters the option of increasing their thresholds without improving their Constitution scores. It’s best for low-level, low-power games, or campaigns bent on “gritty realism” in combat. The Constitution-based threshold variant is deadiler than the standard massive damage system, since the threshold is so much lower. The variant systems for massive damage affect the game in different ways. Regardless of the variant you use, each player should record his character’s massive damage threshold somewhere on the character sheet (to avoid mid-battle calculations), and the GM might want to add massive damage threshold values to monster and NPC statistics blocks for the same reason. For instance, you might combine the HD-based threshold variant with the size-based threshold variant to create a massive damage threshold that takes into account both a creature’s Hit Dice and size. You can combine different variants to create your own custom system. Here, then, are several alternative massive damage thresholds and results. On the other hand, a less deadly result on a failed save (unconsciousness instead of death, for instance) makes combat less dangerous, making a character’s current hit point total more important than any single hit. A lower threshold (the amount of damage that triggers a Fortitude save to avoid death) makes combat more deadly, perhaps turning any hit into a potentially life-threatening injury. It maintains the remote possibility that a single blow from a mighty opponent can kill a chracter, regardless of that character’s actual hit points.Īltering the massive damage rules can dramatically change the character’s attitude about combat. When reactor is set to destruct, 0/8/8/10 appear in the flight bays.The massive damage rule is designed for games of heroic fantasy.When reactor is set to destruct, he will appear near the life pods.The majority of the Flight Deck is decorated in dark blue and white, although several sections have been repaired with gray paneling. As the Station rotates, these transparent screens offer breathtaking views of the solar system and the open space beyond. The enormous flight bays on this level are sealed off by environmental integrity screens. This level serves to launch, receive and house the various shuttle craft that regularly conduct business with TriOptimum Earth.
